EDU 288 OL
Module 8 – Chapter 8
Brooke Kemmet
1. What
types of graphics programs can be useful in the classroom? Give an example of
each.
Illustration Programs; - Ultimate Paint
Draw programs –
Inkscape
Animation Programs- Anim8tor
3D Software Programs – Draw Plus
2. How
does reference software promote active learning?
Students can easily search for and discover many different
topics easily. Its informative multimedia presentations with video, animation,
and audio create a learning experience for students.
3. How
does simulation software encourage active learning?
Simulation settings are limitless and can teach students in
a whole new way. One example is students can be in a simulated chemistry lab, they
are able to mix and heat virtual chemicals and see the results without having
to deal with the real substances.
4. What
is problem-solving software? Give an example that shows how it supports active
learning.
It’s written to
help students acquire and work through problem-solving skills. This gives
students an environment where they can learn by doing.
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